

Players have also noted that the game appears to be poorly optimised, but that is something that might be dealt with in the full release version coming tomorrow. If the game is experiencing server issues now, we can't imagine them getting any better when potential players who've been waiting for release come flooding in to join the game. This brings us directly to their next concern, which is that the servers are reportedly unstable, resulting in game-breaking frustrations as the game freezes while trying to reconnect with the server. Although the game is set to feature a single player mode, it currently requires you to be connected to the game's server á la 2013's SimCity. The most vocal of the players' concerns is the lack of a single player mode. Planetary Annihilation is set to become a full release on Steam tomorrow, but Early Access players seem to agree that there are still a number of creases to be ironed out. No credit is taken for the software running in this container.It's not uncommon for a vocal minority to put forth questions about a game's readiness to face a full release in the age of Early Access development, but for a majority of players to collectively say "hold your horses" does not bode well.



However, PA:T itself is licensed by Planetary Annihilation Inc. The few files in this repository are licensed under the AGPL. In addition, passing a command to the container will pass that command through to the server binary as a parameter, though passing a parameter that the container already runs (see the above list and docker-entrypoint.sh) may result in undefined behaviour. The container can be completely customised with environment variables: Var nameĪny other value will disable the TITANS expansion on the serverĪny other value will disable AI players on the serverįor more information, see the official documentation. Note: if you use a bind mount, the host path you mount into the container must be owned by the UID you passed to the build (see above table) Environment The container uses just one volume, to store replays: /replays. Port 20545 must be opened for client connections. Note: Credentials for the account are not stored in the final image. Needs to own the game or be linked to a steam account which does. Valid streams reported by papatcher as of 20th Jan 2021 are historical, legacy, legacy-pte, modern-pte, stable. Docker run -d -p 20545:20545 pat Building Build Arg Keyīuild stream to download the server from.
